using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameScene : ISceneState
{
    public GameScene()
    {
        SceneName = "3.3.2";
    }
    public override void EnterScene()
    {
        UIManager.GetInstance().Push(new GamePanel());
    }

    public override void ExitScene()
    {

    }

    public override void SceneUpdate()
    {

    }
}

